Zork [8/10]

Ahhh… It feels good to finally finish this classic. Started it probably about… 20 years ago. Okay. We all know that Zork breaks almost every rule of modern-day Interactive Fiction with it’s randomized fight scenes, mazes, quick deaths, etc. Of course, it’s also the grandaddy of modern-day IF and must be respected. To pay my homage, I finally completed the game.

It’s all part of what I call the Infocom Experience. This is to play through every Infocom game ever created in chronological order (release date order). Next would put me (back) at Deadline, which I’ve already completed, but will play again. Or would it be Zork II?

As for Zork. Although the location descriptions and narrative are minimal, it has just the right flavor to create a mood of mystery and wonder. The jewel encrusted egg up in the tree, the thief with a stiletto, the door with the gothic lettering… I don’t know, maybe it’s just because it has stuck with me since I was a child. I guess when I play Zork II I’ll have a better idea.


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